About Me
During my time at DePaul University, I landed my first professional role as a contractor with Treyarch. There, I worked with the Tools & Libraries team on Call of Duty: World at War, gaining a deeper understanding of the technology that powers the franchise. After graduating, I returned to Treyarch full-time as a designer, contributing to multiple titles in the Black Ops series.When Virtual Reality began to take off, I was inspired after trying the DK1 and felt driven to create content for the medium. This passion led me to Rogue Initiative and later Squanch Games, where I had the opportunity to collaborate with Rick & Morty co-creator Justin Roiland on Trover Saves the Universe.
I eventually moved to Austin, Texas to join Certain Affinity, where I continue to solve challenging problems and contribute to major titles including Hearthstone and Hogwarts Legacy.
Outside of work, I enjoy hiking, exploring Austin’s live music scene, 3D printing, reading screenplays, joining game jams, and developing my personal VR project.